ArmA Life RPG - Hardcore ArmA III Modded Roleplay Server
Quick Start Guide
  1. Submit a civilian application (Visa Application) to become whitelisted on our servers.
  2. Once your application has been processed and accepted, conduct an interview with a Support Team Member (Department of Immigration).
  3. If you passed your interview, you are now welcome in Australia! You now have the opportunity to download the client mods and start playing.
Welcome to Australia! It's now time to choose who you will become.
What is ArmA Life RPG: Australian Life?
Australian Life is an ArmA III total conversion Hardcore RP modification made by a team of indie developers here at ArmA Life RPG. Using the ArmA Life RPG: Roleplay Framework (mission) and ArmA Life RPG: Client Mod we look to create a Hardcore RP experience that resembles Australia and New Zealand like no other. We're redefining what what it means to be an ArmA III RP mod.
What is ArmA Life RPG: Australian Life?
Australian Life
is an ArmA III total conversion
Hardcore RP
modification made by a team of indie developers here at ArmA Life RPG. Using the ArmA Life RPG: Roleplay Framework (mission) and ArmA Life RPG: Client Mod we look to create a Hardcore RP experience that resembles Australia and New Zealand like no other.
We're redefining what what it means to be an ArmA III RP mod
.
ArmA III Mod Requirements
  • Armed Assault 3 (ArmA III)
  • TeamSpeak 3
  • 16 + years old.
  • Speak & understand English.
Key Features
  • Free to Play (no paying $30).
  • Hardcore RP, no exceptions.
  • Whitelisted servers.
  • Choose who you want to be.

Hi all,

I'm currently on holiday for the week, so progress this week will be slow. However, it is 3:30am and I'm bored so I thought I'd get a lil bit of PR action ;)

Framework

Over the past weeks, I've been upgrading our mission file to be as optimized as possible. As it stands, only about 3 out of the 132 module-based functions are a bit heavy on performance. 3 out of 132 is awesome sauce. I've also gone and changed our module builder to resemble that of the default ArmA III function processor. There are lots more benefits to using our module builder rather than using the cfgFunctions method of creating functions.                                                                                                                         I've also begun transition over to the existing Australia v4 map as a reference. It's been decided that we are going to wait for Version 5 of Australia to be released before we release our mod, as v5 has a lot of improvements and cool stuff added in by Aussie(AusIsland.com); 

Mods & Models

The Anti-Steal has been successfully integrated into any applicable addons, and in the framework. Paired with the popular Obfuscator in Mikero's PBO Tools, our mods are virtually impossible to use without our say so. While we wait for Australia v5 to be released, I will also be creating more vehicles.                                                                             Now, I get asked if we are "ripping" from other games vehicles for use in our mod. In short, yes. Though we have had some awesome people provide us with some exclusive vehicles, we must also use vehicles from other games, as they are built specifically for games and they are easier to push out in ArmA III. The option of purchasing every vehicle we create is very much real, but that would require us to follow in what other communities are doing and forcing payment for play. For a free mod, we must use free content. For a paid mod, we must use paid content. However, after our bills are paid every month, we will dedicate the left over to purchasing content for our players.

Release Date

In my previous post I noted that we could expect something around Mid-April. However, due to our financial situation we cannot buy servers to facilitate our mod. Before we can release our server we must have the funds to purchase a Dedicated Server in Australia(Upwards of $200AUD), a Virtual Private Server(~$40AUD); We must also wait for Australia v5 to be released so our map features can be adapted to the new layout.

So What Else?

So I got asked by someone, if the Australian Life mod was only limited to Australians? The answer is no, that would be silly. I'm not silly, just stupid ;). Anyhow, we encourage the international community to check us out when we release. It may be a bit of a change for those international people however, since we drive on the left side of the road and all. But in all seriousness, we aren't trying to be the next huge thing. We're not in it for the money like other communities; we just want to do something that hasn't been done before and bring it out for people to play on our servers. Which brings me to my next topic, I got called out on YouTube(i think?) for implementing Anti Steal on the mods. They claim that we are trying to make it so that people have to play on our server to play our mods. My response: Damn right. Myself and all those involved with our mod, but internally and externally wouldn't appreciate every other community ripping our stuff to shreds for the sake of making a bit of money(Sorry for being so harsh); that's not how I roll. 

/rant and

/thread

donnzy straight up, your the only one nzvirtual has allowed to use our models and we are tightasses around our unlocked files....

Hi all,

Wanting to let out an update on where we are at with things, and approximately how long we have left until we can show you all something :)

Framework

As you may or may not know, instead of following suit with everyone else, we are creating a brand new life framework from the bottom up. No code or resemblance to anyone else's mission. This is what is taking us so long to push things out, as we have a very small development team compared to others.
As it stands, everything is going well with framework development, All of our obsolete systems have been replaced over the months with the ArmA 3 updates being rolled out.

Mods

Along with our framework, we are also creating the vehicles for our mod. Including exclusive vehicles such as the Holden VE & VF Commodore Series, Holden Omega and Sportwagon, Scania Fire Engine Fleet, Mercedes-Benz Sprinter and many more!

Release Date

With progress going at the pace it is now, I would place a safe estimate in roughly Late March to Mid April provided we are at where we want to be.

How can you help?

As our Development Team, and Management Team have their own lives, We cannot go to them for finances to our servers. Particularly, Myself and Kangaro0 both have college, and real lives to tend to, meaning we cannot give much of our own income to support this project, sadly. We are currently accepting donations to help put funds towards the required services such as: Dedicated Server, TeamSpeak 3 Server, Download Servers etc. All support we get from our soon-to-be players will be rewarded when we push a release out.


Thank you all :D

donnzy Ive got some modelling stuff needing doing that you'll also be able to use for your project koha provided
Ben Harris Im hoping to get some money rolling in soon for some stuff I worked on awhile back. Not sure when I will get it but ill ...

What is ArmA Life RPG: Australian Life?
Check out the project here.

Where will the server be hosted?
Hopefully have our first server Sydney, Australia, followed by EU and US.

When will a playable version be released?
Sometime this year, most likely before the second half of 2016.

What can I do now?
Just keep checking the website!

I want to help you guys.
Currently we're only looking for developers, apply now and we would love your help!

ArmA Life RPG
ArmA Life RPG: Australian Life
Development Status In Development
Free To Play Yes
Whitelisted Yes
ArmA III Version 1.58
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